In geometric progression, the popularity of Hollywood TV-opera is haunted by game publishers, desperately beating for the right to issue projects based on television icons. The company succeeded most of all in this matter Ubisoft, who made licenses in excess of successful Heroes (“Heroes”) and Lost ("Stay alive"). The honor to go the first to the console-computer scope went to Jay Abramsom’s imperial scope.
The cinema interpretation of the adventures of the group surviving after the plane crash of people will excite the minds of the audience for four seasons. To solve the secrets of the mysterious island, the heroes will have to have at least a couple of years. And although the authors vowed to complete the mystical epic in the sixth chapter, it was hard to believe.
After the announcement of the virtual Lost, there was a hope that the scriptwriters of the French Plisher still would be allowed to open the veil of secrecy over some plot intravivalities. The release version, alas, showed the opposite. Via domus (“Lost. Stay alive“, At will”New disk“) Extremely tactfully bypasses all the pitfalls associated with key points to the impossibility of confusing story.
Instead of beloved characters, the place of the chief protagonist was taken by the photographer Eliot Maslow, who also found himself among those who survived the crash of the lucky ones. In accordance with the canons of the genre, the past of the freshly baked hero is covered with gloom. Some details from the “ordinary” life of the reporter can be gleaned by careful viewing of the introductory video – the rest of the ball is ruled by the numerous “flashbacks”.
The gameplay of the game consists of three parts: jungle running around, study of caves and examination of the beach territory of the island – all events are distributed between seven small episodes. The camp of the surviving teems teems from familiar faces. The star of the blue screen willingly communicate with the Glavherrome, give out various tasks and enter into commodity-money relations. Barter refuels the notorious Soyer. Only he can exchange vital torches or fuel for kerosene. The problem of lighting is especially acute in the minutes of being inside ominous caves. A walk in underground expanses is fraught with many dangers, the main of which … – drops of water falling from the ceiling and sudden gusts of wind. Both can forever extinguish the illumination of the flame in the hand of Eliot. In this case, he will be inevitable from breaking the heart: after all, not every person is able to maintain self-control, remaining one on one on the pitch darkness with hidden predators. However, simple caution will avoid early rebooting. With a working “flashlight”, nothing is scary to the hero. Running through tropical “forests” is the most dynamic component Lost: Via Domus. Jumping over the fallen trees, a curious photographer will have to be fired from deadly “smoke” and hostile natives. It is extremely difficult to deliver in the seemingly endless jungle – carefully placed landmarks will always indicate the right path.
Green vegetation, by the way, perfectly demonstrates the wide possibilities of a local engine, lit up in a console-patriotic shooter America’s army: True Soldiers. Models of characters and protagonist in particular, made https://deogiricollege.org/pag/bass-win-casino-registration-and-account-verification-step-by-step-instructions.html impeccable. What is the only careless bristle on the face of the photoorra. But with the sound component, the developers came out a mistake. It would seem that in Via Domus we must definitely hear the votes of all key actors, however, only part of the secondary “lyceums” took part in the voicing of the game.
The shameful stigma of the Games for Motives could not ignore the current creation Ubisoft. In the best case, Lost: Via Domus can be used exclusively as a virtual guide in places of glory, because the project has no semantic and plot value.
Pros: a pretty picture;Heroes familiar to television series.
Cons: Steid;monotonous gameplay;no value for fans plot.
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